

The hundreds of thousands the dev spent on the investment reportedly “rerepresents all of profits from our other work,” but the team thinks it’s “worth it.” Yet it wasn’t enough. After dropping “well over a third of a million dollars getting the rights back,” Stainless began prototype and design work on the revival. In reality, a lot was happening behind the scenes at the Isle of Wight-based developer.

Still, if you can imagine that bump and shake taken place over scrap, bone and gore, you may be able to picture what the full game will entail.Nearly one year ago Stainless Games announced that it was reviving the vehicular-combat Carmageddon franchise it created back in the late 1990s with the Square Enix-published Carmageddon: Reincarnation. In short, it's all PRE ALPHA." Essentially, this is all only tangentially related to the final product. The lighting levels are not set correctly yet. "The level has its base textures applied," the devs continue, "but still needs extensive additional work now that the mega-texturing is available, plus much additional accessorizing, finessing and playing about with. Needless to say, this is all extremely early footage. The environment that you'll glimpse is a coastal level – the way we have angled the camera will give you some snippets of the geometry of the level, and some of you might just be able to match the area that it takes place in with elements from one of the original coastal levels." "What we've got for you is a suspension test video, which showcases some of the amazing tech work being done by Patrick, as the man responsible for car dynamics code, damage and STUFF. Nonetheless, there are still a few details to soak up. "This video is STRICTLY a suspension test video," write the game's developers, pre-empting the disappointment at just how pedestrian the footage is.
