

This can all be easily achieved in GameMaker Studio 2 using cameras and view ports, and in this tutorial we'll take you through all the basics of setting up and manipulating custom cameras in your own projects. with the main character) while another part is fixed (for example some status panel). A further example is in games in which part of the room should scroll (e.g.

Cameras can also be used in multi-player co-op games, as they permit you to create a split-screen setup in which in one part of the screen you see one player and in another part you see the other player. For example, in most platform games, the camera follows the main character, since if you could see the whole level on the screen then your character would be too small to see and there would be no surprises for the player. Cameras give a mechanism for drawing different parts of your room to different places on the screen, or for drawing just a single part of your room to cover the whole screen.
